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FLEURY Sylvain

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sylvain.fleury@ensam.eu
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Enseignant-Chercheur

Enseignant-Chercheur
P&I - Présence et Innovation

Responsabilités principales

  • Titulaire de la Chaire Professeur Junior "JENII for ELF"
  • Responsable de l'équipe "Presence & Innovation"
  • Co-responsable du Master TEEF (Technologies Emergentes pour l'Education et la Formation)
  • Président du Comité d'Ethique pour la Recherche des Arts et Métiers

Activités de recherche

Mes travaux portent sur les processus cognitifs d'apprentissage médiatisé par les technologies émergentes (réalité virtuelle/augmentée, jumeaux numériques et intelligence artificielle). 

Activités d'enseignement

  • Ergonomie d'interface & expérience utilisateur
  • Psychologie cognitive
  • Apprentissage & technologies numériques
  • Risques psychosociaux
Minder E, Fleury S, Neyret S, Guillet C, Chardonnet J.
Virtual Reality (VR) has the potential to provide qualitative social interactions. The literature explores the Social Presence and Co-presence notions, which we propose to pursue with the definition of the Koinos concept, to name the perceived quality of social interactions in a mediated environment…
Theoretical Issues in Ergonomics Science. 2026;1-14.
DOI : 10.1080/1463922X.2026.2622021
Kadri A, Busser A, Fleury S.
<div><p>Thanks to the phenomena of presence and embodiment, immersive virtual reality makes it possible to create situations that influence users' mental representations. This can deepen understanding of another person's perspective and foster compassion and motivation for prosocial behavior. In the…
Human Behavior and Emerging Technologies. 2026..
Kulsuwan T, Fleury S, Bondesan P, Richir S.
<div><p>This study examines the effects of step-by-step attentional guidance during immersive virtual reality (VR) lesson. While such guidance can enhance task completion, it may simultaneously facilitate or impede learners' development of deep task understanding. In addition, the study evaluates th…
Journal of Interactive Learning Research. 2026..
Berthon L, Fleury S, Bernard F, Paquin R, Richir S.
Mental workload overload is a major cause of human error in industrial tasks such as maintenance. Human errors can compromise not only system safety but also lead to high social and economic costs, reduce equipment productivity, and cause incidents, accidents, and fatalities. To this day, we do not …
Theoretical Issues in Ergonomics Science. 2025..
DOI : 10.1080/1463922X.2025.2568138
Berthon L, Bernard F, Fleury S, Paquin R, Richir S.
Assessing mental workload is essential for optimizing the design of complex systems, particularly in aeronautical maintenance, where operators' activities serve as a crucial safety barrier to ensure optimal system safety levels. One of the roles of human factors in maintainability is, therefore, to …
Applied Ergonomics. 2025;129:104599.
DOI : 10.1016/j.apergo.2025.104599
Busser A, Kadri A, Richir S, Fleury S.
Transforming daily chores into game-like activities has long been a tantalizing promise. Whether it is completing homework, washing dishes, or even filing taxes, many of these tasks have been incorporated into serious games or gamified interventions. Yet, the question remains: why do such efforts of…
2025;Lecture Notes in Computer Science, vol 15816.:31-48.
DOI : 10.1007/978-3-031-92578-8_3
Oger A, Gorisse G, Fleury S, Christmann O.
This article presents the architecture of MemorIA, an integrative system that combines existing AI technologies into a coherent educational framework for creating interactive historical agents, with the aim of fostering students' learning interest. MemorIA generates animated digital portraits of his…
Computer Animation and Virtual Worlds. 2025;36(3)
DOI : 10.1002/cav.70032
Baudouin C, Uribe D, Fleury S, Durand C, Locard Y, Bigot R.
Apprendre avec un Jumeau Numérique…
2025..
Bondesan P, Kulsuwan T, Locard Y, Fleury S, Boisadan A, Baudouin C et al.
Educational technologies are increasingly used in education but it remains challenging to demonstrate their effectiveness by employing evidence-based research (EBR). This article presents an open-access experimental resource for Instructional Design and Technology (IDT) studies. The resource include…
2025;123-127.
Minder E, Neyret S, Fleury S, Guillet C, Chardonnet J.
Technological developments have made Virtual Reality (VR) technologies accessible, and have democratized its use for industrial, cultural or entertainment purposes. VR can be seen as a unique medium: while being immersed together in a virtual environment (VE), people can feel the presence of each ot…
International journal of virtual reality. 2025;1(1):32-37.
Bondesan P, Canal A, Fleury S, Boisadan A, Richir S.
This study investigates the effectiveness of Immersive Virtual Reality (IVR) compared to traditional slideshow lessons in teaching implicit knowledge. For this purpose, the research focuses on professional decision-making skills in viticulture. Most existing research on immersive learning concentrat…
2025;442-449.
DOI : 10.1109/vr59515.2025.00068
Chaniaud N, Fleury S, Poussard B, Guitter T, Richir S.
Virtual Reality (VR) sketching is a valuable tool for conceptual understanding, creativity, and design, but quality issues can hinder its adoption. To address this, we conducted a study involving 15 novices and 15 experts who sketched three chair models in static, mobile, and control conditions. The…
Design Studies. 2025;97:101298.
DOI : 10.1016/j.destud.2025.101298
Berthon L, Bernard F, Fleury S, Paquin R, Richir S.
It is essential to ensure that the mental workload during a maintenance activity is not too high, in order to protect the integrity of maintenance operators and aviation safety. In particular, anticipating human error, which remains one of the consequences of the variability of the mental workload, …
2024..
Fleury S.
Immersive Digital Twins (IDT) have many advantages for training en-gineering students in the use of industrial machines. Some of the advantages are practical, such as avoiding the need to buy machines that are very expensive to maintain, saving energy and journeys. There are also advantages in terms…
2024..
Berthon L, Bernard F, Fleury S, Paquin R, Richir S.
The European Agency for Safety and Health at Work (2010) states that 15-20% of workplace accidents are maintenance-related, and 10-15% of these incidents result in fatalities. Due to the specialized expertise and knowledge required for this task, maintenance activities induce significant occupationa…
2024..
DOI : 10.54941/ahfe1005025
Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S.
As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to motivate the population to get physically active and even cognitively active if pa…
Human Behavior and Emerging Technologies. 2024;2024(1)
DOI : 10.1155/2024/2109977
Fleury S, Baudouin C, Bondesan P.
The rapid and relentless pace of technological advancement over recent years has had a profound impact on the realm of education. This dynamic transformation has paved the way for a host of new possibilities and innovations that are reshaping the educational landscape. One of the most noteworthy dev…
2024..
<p>Le concept de jumeau numérique offre une multitude d'applications et d'utilisations dans divers domaines. Tout d'abord, il permet de simuler et de tester des scénarios virtuels avant de les implémenter dans le monde réel. Cela peut être particulièrement utile dans le domaine de la conception et d…
La revue Forge et Fonderie. 2024;:4-10.
Fleury S, Bernard F, Paquin R, Blanchard P, Richir S.
Simulators have been used for a long time in industry. We identify three categories of use: training, design, and testing. We underline that for these three categories of uses, the two major areas of improvement are a better use of haptic devices but also of artificial intelligence.…
Computer. 2023;55-64.
DOI : 10.1109/MC.2023.3283311
Dupont L, Caceres Mendoza C, Arbelaez Garces G, Fleury S.
Industry 4.0 seeks both to digitalize SMEs and to bring companies closer to their market. One of the responses is the Do-it-together (DIT) concept, which combines co-creation, and open-manufacturing. This concept is transposed in the form of a physical and digital INEDIT demonstrator (EU project). T…
2023;1-13.
DOI : 10.1109/ICE/ITMC58018.2023.10332326
Chaniaud N, Fleury S, Poussard B, Christmann O, Guitter T, Richir S.
Virtual reality (VR) sketching has many advantages for product design and tends to be more and more used among designers and non-designers (end-users). Nevertheless, few studies have focused on the skills needed to use VR sketching for non-designers especially VR novices in VR software. This study f…
Design Science. 2023;9:e28.
DOI : 10.1017/dsj.2023.27
Gorisse G, Wellenreiter S, Fleury S, Lécuyer A, Richir S, Christmann O.
Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted displays and motion-capture technologies. Previous research demonstrated that the sense of embodiment toward an avatar can impact user behavior an…
IEEE Transactions on Visualization and Computer Graphics. 2023;29(11):4328-4338.
DOI : 10.1109/TVCG.2023.3320225
Fleury S, Richir S.
It is commonly accepted that the more an Information and Communication Technology (ICT) is recent the more it is suitable for young people and unsuitable for older people. However, several facts suggest that this idea is no longer valid and will not be in the future. User-centered design methods are…
Journal of Ergonomics Studies and Research. 2023;2(1)
Poinsot K, Gorisse G, Christmann O, Fleury S, Richir S.
Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments demonstrated that perceived agency, that is to say, one’s belief in interacting with a computer- or another human-controlled entity could impact s…
Advances in Human-Computer Interaction. 2022..
DOI : 10.1155/2022/9632119
Chaniaud N, Fleury S, Poussard B, Christmann O, Guitter T, Richir S.
Virtual reality (VR) sketching tends to be democratized in the early stages of design for several reasons (e.g., improved creativity). Nevertheless, our field studies and the scientific literature identified some constraints to the use of VR sketching such as the low quality of the sketches impactin…
2022..
DOI : 10.37789/rochi.2022.1.1.25
Agnes A, Fleury S, Vanukuru R, Richir S.
Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environmen…
Behaviour & Information Technology. 2022;1-9.
DOI : 10.1080/0144929X.2022.2127375
Fleury S, Dupont L, Chaniaud N, Tamazart S, Poussard B, Gorisse G et al.
Research showed that immersive technologies can significantly improve the design process. However, it is important to consider the ease of implementation of solutions (e.g. price, simplicity). Therefore, the objective of this study was to analyze the uses of two types of virtual environments that ar…
2022;1-7.
DOI : 10.1109/ICE/ITMC-IAMOT55089.2022.10033258
Mille C, Christmann O, Fleury S, Richir S.
Innovation is made of different tasks from strategic positioning to the first phases of production. One of the main activities is the generation of ideas through different creativity phases. These creativity activities are carried out in numerous conditions and with different tools having more or le…
Digital Creativity. 2022;1-11.
DOI : 10.1080/14626268.2022.2082486
Mille C, Christmann O, Fleury S, Richir S.
Innovation is made of different tasks from strategic positioning to the first phases of production. One of the main activities is the generation of ideas through different creativity phases. These creativity activities are carried out in numerous conditions and with different tools having more or le…
Digital Creativity. 2022;1-11.
DOI : 10.1080/14626268.2022.2082486
Fleury S, Poussard B, Blanchard P, Dupont L, Broekema P, Richir S.
Technological development offers new opportunities that could change design processes. The present study explores the possibilities of technologies like virtual reality and 3D scan in the furniture design process. For this purpose, a cocreation process with help of new technologies was carried out f…
Computer-Aided Design and Applications. 2022;19(5):868-878.
DOI : 10.14733/cadaps.2022.868-878
Houzangbe S, Masson D, Fleury S, Gómez Jáuregui D, Legardeur J, Richir S et al.
Creativity is key in the early phases of innovation processes. With the rapid evolution of technologies, designers now have access to various tools to support this activity. Virtual reality (VR) takes over multiple domains, especially during conception. However, is VR really facilitating creativity …
Frontiers in Virtual Reality. 2022;3:958223.
DOI : 10.3389/frvir.2022.958223
Pallot M, Fleury S, Poussard B, Richir S.
Inspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product individualization. In the meantime, other megatrends like digitization, social me…
Journal of Innovation Economics & Management. 2022..
Christmann O, Fleury S, Migaud J, Raimbault V, Poussard B, Guitter T et al.
This study presents two experiments addressing the representation of scientific data, in particular airflows, with a user-centered design approach. Our objective is to provide users feedback to data visualization designers to help them choose an air flow representation that is understandable and att…
Information Visualization. 2022..
DOI : 10.1177/14738716221085965
Pallot M, Fleury S, Poussard B, Richir S.
Inspired by the Do-It-Yourself (DIY) movement, the Do-It-Together (DIT) collaborative approach was successfully trialed in 2018, hence opening the door to the application of User Driven Innovation for realizing product individualization. In the meantime, other megatrends like digitization, social me…
Journal of Innovation Economics & Management. 2022;Prépublication(0):I132-XLII.
DOI : 10.3917/jie.pr1.0132
Fleury S, Henry G, Jego J, Chen C, Richir S.
Dans son ouvrage sur les processus de conception, Buxton (2007) indique que la réalisation d’esquisses et leurs modifications doivent être faciles et rapides car il s’agit de s’autoriser des erreurs (des idées mal représentées par exemple) et leurs corrections. Buxton indique aussi que les esquisses…
2021..
Pallot M, Dupont L, Fleury S, Araque-Tellez G, Richir S.
While there is a plethora of publications devoted to the benefits of visualization; its drawbacks, apparently, did not receive the same attention. Nonetheless, a list of potential drawbacks exists in the current body of knowledge, which, unfortunately, do not directly address the facilitation of ide…
2021;1-8.
DOI : 10.1109/ICE/ITMC52061.2021.9570244
Houzangbe S, Gómez Jáuregui D, Fleury S, Huet L, Berdon L, Manusset B et al.
Whether it is for evolution, competitiveness or problem solving, innovation is necessary to a company's survival. Thus, it is essential to understand these process and what affect them in order to improve innovation. In this paper we focus on the ideation steps (generating ideas and proposing new co…
2021..
Fleury S, Blanchard P, Richir S.
Numerous studies have shown a beneficial effect of exposing people to natural landscapes and plants on their well being and attentional functioning. The aim of the present study was to evaluate the effects of a natural virtual environment on creativity in a task consisting of sketching ideas of crea…
Thinking Skills and Creativity. 2021;11.
Dubosc C, Gorisse G, Christmann O, Fleury S, Poinsot K, Richir S.
Eliciting a sense of social presence is necessary to create believable multi-user situations in immersive virtual environments. To be able to collaborate in virtual worlds, users are represented by avatars (virtual characters controlled in real time) allowing them to interact with each other. We rep…
2021;438-439.
DOI : 10.1109/VRW52623.2021.00101
Dubosc C, Gorisse G, Christmann O, Fleury S, Poinsot K, Richir S.
Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present two experiments investigating the impact of facial anthropomorphism on the sense of body ownership, avatar attractiveness, social presenc…
Computers and Graphics. 2021..
DOI : 10.1016/j.cag.2021.08.011
Gorisse G, Dubosc C, Christmann O, Fleury S, Poinsot K, Richir S.
Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism on the sense of body ownership, avatar attractiveness and performance in an as…
2020..
DOI : 10.2312/egve.20201261
Fleury S, Agnes A, Cados L, Denis-Lutard Q, Duchêne C, Rigaud N et al.
Different variants of brainstormings and brainwritings exist and are regularly used in companies. Several phenomena of social influence in the idea generation stage have been highlighted. The hypothesis of this research was that under specific conditions, social influence biases the idea selection s…
Thinking Skills and Creativity. 2020;37:100691.
DOI : 10.1016/j.tsc.2020.100691
Fleury S, Agnes A, Vanukuru R, Goumillout E, Delcombel N, Richir S.
Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. …
Thinking Skills and Creativity. 2020;9.
DOI : 10.1016/j.tsc.2020.100661
Agnes A, Fleury S, Auzerais A, Bisson I, Dulau E, Buisine S et al.
Cette étude présente un test utilisateur afin de déterminer quels sont les avantages et inconvénients de différents modes de saisie de texte en environnement virtuel immersif : la reconnaissance vocale individuelle, la reconnaissance vocale collective et le clavier virtuel surnommé Drum-Like Keyboar…
2019;:10.
Fleury S, Nicol J, Jamet E, Gueho L.
L'orientation à partir d'une carte est une activité complexe sur le plan cognitif. La réussite ou la performance à une tâche d'orientation dépend notamment des caractéristiques de la carte utilisée (e.g. [5-6]). L'objectif de la présente étude était d'identifier, grâce à l'enregistrement des mouveme…
2018..
Fleury S, Jamet E, Michinov E, Michinov N, Erhel S.
Le travail humain. 2018;81:247-267.
Bonneton-Botté N, Anquetil E, Jamet E, Fleury S.
L'acquisition d'une écriture fluide, rapide et lisible constitue un enjeu majeur de la réussite scolaire et de la prévention des difficultés scolaires. L'apprentissage de l'écriture cursive sur tablette numérique, même s'il ne présente pas toutes les caractéristiques de l'écriture sur papier (Alamar…
2017..
Fleury S, Tom A, Jamet E, Colas-Maheux E.
Corporate carsharing allows employees to make use of a fleet of vehicles for their business travels. It offers a means of managing vehicle fleets more optimally, bringing both economic and environmental benefits. However, this kind of use can cause concerns, and even rejection in some cases. This pa…
Transportation Research Part F: Traffic Psychology and Behaviour. 2017;45:218-227.
DOI : 10.1016/j.trf.2016.12.004
Fleury S, Jamet E, Bosc L, Roussarie V, Chamard J.
2017..
Fleury S, Jamet E, Roussarie V, Bosc L, Chamard J.
Virtually silent electric vehicles (EVs) may pose a risk for pedestrians. This paper describes two studies that were conducted to assess the influence of different types of external sounds on EV detectability. In the first study, blindfolded participants had to detect an approaching EV with either n…
Accident Analysis & Prevention. 2016;97:176-185.
DOI : 10.1016/j.aap.2016.09.002
Fleury S, Jamet E.
The present study examined human-computer interactions in which the operator has to detect errors made by software designed to automatically recognize technical documents. The goal was to assess the effect of user-initiated interruptions of the recognition process to correct these errors. Participan…
Perceptual and Motor Skills. 2015;120(1):67-83.
DOI : 10.2466/22.25.PMS.120v11x9
Fleury S, Desbois C, Jamet E.
Maîtriser les risques, voire les circonscrire constitue un enjeu de taille dans le champ des mobilités. Ces deux volumes abordent de façon transversale et avec des apports multidisciplinaires et internationaux la question de la sécurité/insécurité et du risque. Ce premier tome aborde : - l'analyse d…
2015;163-178.
Fleury S, Jamet E.
This paper describes two experiments designed to (1) ascertain whether the way in which architectural plans are displayed on a computer screen influences the quality of their correction by humans, and (2) identify the visual exploration strategies adopted in this type of task. Results of the first "…
Applied Ergonomics. 2014;45(3):601-607.
DOI : 10.1016/j.apergo.2013.08.004
Fleury S, Ghorbel A, Lemaitre A, Anquetil E, Jamet E.
In this paper, we present the impact of user interaction in the recognition of off-line structured documents. This interaction requires solving two major problems: how interpretation results will be presented to the user, and how the user will interact with analysis process. We propose to study the …
2013;1073-1077.
Fleury S, Jamet E, Loup-Escande E, Ghorbel A, Lemaitre A, Anquetil E.
This article describes a user-centred method used to design innovative pattern recognition software for technical paper documents. This kind of software can make some errors of interpretation. It will therefore be important that human operators are able to identify and correct these mistakes. The id…
Journal of Software Engineering and Applications. 2013;06(10):1-4.
DOI : 10.4236/jsea.2013.610A001
Fleury S, Jamet E.
This paper describes two experiments designed to ascertain whether the way in which architectural plans are displayed on a computer screen influences the quality of their correction by humans, and identify the visual exploration strategies adopted in this type of task. Results of the first "spot the…
2012;164-167.
DOI : 10.1111/j.1467-8624.1994.tb00780
Bien que l’ergonomie des documents multimédia ait été grandement étudiée ces dernières années, peu de travaux ont porté sur le transfert de ces résultats à la population sourde. En situation d’apprentissage à distance, l’intégration de la langue des signes française (LSF) en vidéo pourrait compenser…
2011..